
Granted Im not extremely good in cruisers (nor in the other classes, by the way), but I suck very hard with the Cleveland, and I would like to know your opinion and/or suggestions on how to git gud in it.Ĭleveland is still pretty good in current meta. The reason for this post is I cant make this thing work properly. Special Defensive AA mod is also iffy with the rework apparently, Why do we need duration now? I still have it on the Kidd but i'm not sure i really need it to be honest.īut its one of the most adaptable ships there is. A Enterprise will still hit you now even with that lot. Ofcourse it helps, but not nearly as much as it does in a Gearingĭear god that's AA built (like my old one used to be on tier 6).īut back then you was basically a heavy cruiser and saw more CV's. The whole skill tree should have had a rework, some ships cant get enough skills, like Gearing, Grozovoi etc, while ships like Zao, doesnt really need anything after 10 points.

Ofcourse its more important in a DD but still.

I think CE is very important for all ships, so important infact, that WG should just remove the skill.

Granted, my current build is maybe a bit trollish on AA ( should probably drop one 4 pointer and BF to get your 2 three pointers ) but I play just fine with this build.Īs for the modules, this is my setup: I hardly tend to lose guns anyways and losing AA mounts was more detrimental these last patches:Īll this to show you that, imo, Cleve is very flexible in how you kit it out and that there are no real must haves apart from IFHE and PT imo. So, imo, the most important 4 pointer is indeed IFHE. I've played mine ever since it was tier VIII on a 19p captain without CE.Īnd this ship does just fine without it, as you'll be sitting behind cover most of the time anyways.
